The way game development usually works today is that you license an engine (e.g. CryEngine) and a platform (e.g. Playstation). Facebook most likely wants to commoditize these basic building blocks by creating an entire open-source ecosystem, but with Facebook as a central social (and most likely monetization) layer baked right in.
Thursday, July 14, 2011
The Future Of All Gaming Is Facebook?
Great post on Facebook's upcoming gaming strategy by Bruno Haid:
Labels:
engine,
Facebook,
monetization,
web
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